Your own version
Your own Habitica-style habit game on your iPhone
Habitica turns your tasks into a role-playing game with gold, gear and quests. If you love that idea but want a different game, your own rewards, a pet that grows, a world you picked, describe it to Borel. It writes the game as a native iPhone app in Swift, which you try in your browser and then keep on your phone.
Updated . Borel isn’t connected to Habitica.
“A habit game. I have a character, a small fox, with a level, XP and coins. Daily tasks, good and bad habits and one-off to-dos earn XP and coins when I tick them; missing a daily costs hit points. A shop lists rewards I write myself with a price in coins, like "watch an episode: 30 coins". The fox changes look every 5 levels. Show a weekly chart of XP.”
About Habitica
What people like about Habitica
In our words, from what Habitica says about itself.
- Gold and experience for finished tasks, spent on swords, armour and hundreds of other pieces of gear.
- Quests taken on with a party, where a missed task hurts the whole group.
- It's free to join, with an optional subscription that adds monthly gear and other extras.
Habitica calls itself a free habit and productivity app. Subscribers get extras such as a monthly gear set and Gems bought with gold; Habitica's site didn't show the price on the pages we could read.
Made for you
What your own habit game can do
What the prompt above builds, and what you can change by asking Borel in plain words.
Rewards that mean something
Spend the coins you earn on real treats you price yourself: an episode of a show, a slice of cake, a lie-in.
A character you choose
A fox that grows up, a ship that gains sails or a plant that flowers, drawn in the style you describe.
Penalties you can live with
Lose a few hit points for a missed daily, or nothing at all on rest days you mark in advance.
Experience you weigh
Habits, dailies and one-off to-dos, each with the XP you think it's worth, so the hard ones pay more.
Said plainly
How it's different
- There are no parties, guilds or shared quests: the game has one player.
- Habitica's art, items and quests stay Habitica's; your game uses pictures and words made for it.
- There's no web version to play on a computer, only the iPhone app.
- Your app isn't Habitica and won't look or work like it: it has only what you ask Borel to build, and none of Habitica's own content.
- Your data stays in your own app: on your iPhone by default, or in your app's own database in Borel's cloud if you add accounts.
How to get yours
From the prompt to your home screen
- 1
Start from the prompt
Change anything in it first: names, rules, screens. Borel asks what it needs to know, then writes the app in Swift and SwiftUI.
- 2
Use it in your browser
It opens in a live iPhone simulator streamed from Borel's Mac, at no cost. Building starts free, with 5 free credits a day, up to 30 a month.
- 3
Keep it on your iPhone
With Pro, from $20 a month, Borel Companion installs it with a free Apple ID, up to 3 apps at a time, and renews each one every 7 days while it runs.
Frequently asked questions
Ask for a pixel-art style in your own words. Borel draws new art for your game rather than reusing another game's sprites.
Yes. Borel apps can call Borel's AI with no key to set up, so your game can turn this week's tasks into a short quest story.
Whatever you decide. Ask for lost hit points, a paused streak or no penalty, and Borel writes that rule into the game.
Not in the game this page describes, which lives on your iPhone alone. A game for several players needs accounts and the App Store, so plan it as a bigger project.
Make your own habit game
Start from the prompt on this page and change it until it's yours. Borel builds it while you watch.